Since the late 1980s, Mike Giant has been making his mark (literally) on the landscape of graffiti and tattoo art. Following a showcase of drawings and photos at San Francisco’s Fecal Face Design Gallery this year, which combined his passion for the medium with it’s inevitable interactions and correlations with the corporate world, Creatures mused with artist about his time spent with graffiti, tattooing, and everything in between, which has shaped his career into an iconic one over the past three decades.
“Animation gives us the rare opportunity to spill our most coveted attribute, the imagination.”
You're pretty much thrown immediately in Schepperd's psychedelic nightmare-ish realm of face melting metamorphosis and endless shifting palettes. Each work is painstakingly hand drawn, which highlights Schepperd's background of traditional painting twisted with his love of unstoppable movement.
In an interview with Off The Air, Schepperd states "The animation concepts come more from exploring repetition as the driving force behind the illusion of animation", he continues "If characters were to break down they would break down into flesh and blood. Animation breaks down into key frames. So an animated character could break apart into its key frames. It ends up being wildly psychedelic."
If you haven't checked out "Off the Air" already, give it a peek. The first episode was kicked off with Blockhead's music video, "The Music Scene" animated by Schepperd for their 'Animals' episode. Off the Air is a series created by Dave Hughes for Adult Swim. Not a sign of plot or narration, it's an ADHD's dream, showcasing surreal footage based on the episode title and blended without pause into a single continuous video.
Contact Anthony at afschepperd(@)gmail.com
Represented by Randi Wilens Media
The animators in order of appearance on Dan Deacon's music video, "When I was dying" are;
Jake Fried, Chad Vangaalen, Dimitri Stankowicz, Colin White, Taras Hrabowsky, Anthony Schepperd, Masanobu Hiraoka, Caleb Wood, KOKOFreakbean
SPOTLIGHT: Chloé Rutzerveld
Is this the future of our food industry?
Chloé Rutzerveld's Edible Growth project consists of 3D-printed shapes containing a mixture of seeds, spores and yeast, which will start to grow after only a few days.
"Edible growth is exploring how 3D printing could transform the food industry," she says in the video above. "It is about 3D printing with living organisms, which will develop into a fully grown edible."
Rutzerveld's project is eye-opening to the general public in regards to what up-and-coming technology can be capable of. Some will decry such a process of cultivating and growing food, claiming that it isn't "progress" and as "foodies", they "enjoy fresh products that are prepared with love and knowledge," but I humbly disagree. Yes, food is an important part of many cultures, and nothing quite beats making a meal with someone you love, or enjoying a meal that a loved one has made for you. However, those claiming that 3D printing food is Frankenstein-ian fail to see the wonder that these little 3D printers can invoke.
This process of making edible foods isn't meant to replace how we traditionally make our food. I see it as a study into what technology is more and more capable of doing -- turning science fiction into science fact. Maybe it'll hit the mainstream in 10 or so years; maybe it won't. But if it does, it doesn't mean that we must, or even should, forgo the process of cooking for 3D printing. When viewed simply as another accessible tool in the kitchen, an advanced mini-oven, if you will, Edible Growth's technology is just another tool in our arsenal.
When I look at Chloé Rutzerveld's project, I see knowledge in the fields of design and plant biology, devotion, experimentation, and beauty. And if you were to look into my eyes upon first learning of the technology behind Edible Growth, you would in turn see wonder.
Article submitted by Charmaine Cheng
Fame Kills is a Toronto based clothing line that creates graphic apparel using iconic figures. Ranging from t-shirts to crew neck sweaters and more, this brand truly speaks for itself.
Since its inception in 2012, creator, Jared Olsever has evolved the brand beyond his circles causally wearing his gear to full scale fashion shows, pop-up shops with established companies and sales in international markets.
"This brand represents all that is corrupt in the glorification of Hollywood, the music industry, and many other forms of self-indulgent destruction. The reach for a lifestyle that is deemed successful by the media is not a reason for living, the love for what you do is.
Passion drives this brand. Hoping for success through endorsements from big names is not the direction this brands wants; the message alone defines its quality of achievement.
Art is expressed through iconic imagery and every piece is pure quality. Attention to detail and a long process of mostly hand drawn visuals are rendered digitally to create eye-catching graphics."